Game Rules
Team Selection
- Each team must consist of exactly 15 players
- Maximum of 3 players from any single team
- Team must include:GK2DEF5MID5FWD3
Transfers
- Each manager receives 2 free transfer per gameweek
- Additional transfers cost 4 points each
- Unused free transfers can be carried over to the next gameweek
- Maximum of 1 free transfers can be carried over
- Users can only have a maximum of 6 free transfers unless Wildcard or Free hit chips are used
Points System
Played 60' or less1 pt
Played over 60'1 pt
Goals: GK (8), DEF (7), MID (6), FWD (5)Points
Goal from outside the box+1 pt
Goal from own half+2 pts
More than 3 goals in a match+3 pts
Clean Sheets (GK/DEF, over 60 minutes)5 pts
Clean Sheets (MID, over 60 minutes)1 pt
Man of the Match3 pts
Assists3 pts
Penalty Saved5 pts
Own Goals-2 pts
Goals conceded for GK/DEF-1 per 2 goals
Yellow Card-1 pt
Red Card-3 pts
Penalty Missed-2 pts
Assist Rules
Assists are awarded for the final pass leading to a goal, shots that are rebounded in, and players fouled when the resulting penalty or free kick is scored.
Captain Points
Captain points are doubled. Vice-captain points are doubled only when the Double Captain chip is used.
Chips
Bench Boost
Points from all bench players count
Super Sub
Highest scoring bench player replaces lowest scoring starter. It can only be activated on the Points page until two hours after the final gameweek match.
Double Captain
Both captain and vice-captain get double points
Free Hit
Unlimited transfers for one Gameweek, with no budget restrictions
Wildcard
Unlimited permanent transfers
All chips can be used twice per season: once in each half of the season (GW 1-17 and GW 18-34). Unused chips from the first half expire after the GW 17 deadline.
Automatic Substitutions
- If a player in your starting XI is not in the matchday squad, they are automatically replaced by a substitute.
- Players who are substitutes but do not come on are also replaced.
- Goalkeepers can only be replaced by another goalkeeper.
- Outfield players who do not play are replaced in the order of bench players who played in the gameweek.
- The formation must remain valid: minimum 1 goalkeeper, 3 defenders, and 1 forward.
- Auto-subs are processed as the gameweek continues.
Leagues
Classic Leagues
- Ranked by total points
- In a tie, users with fewer transfers made rank higher, excluding transfers made with Wildcard and Free Hit chips
- If still tied, earlier team creation ranks higher
Head-to-Head Leagues
- Every team plays another team each gameweek
- Results are based on gameweek score minus transfer points spent
- A win awards 3 points and a draw awards 1 point
- Fixtures are generated at the start of the league's first gameweek, after which the league is locked
- An Average Team joins leagues with an odd number of teams and always scores the gameweek average
- In a tie on H2H points, the team with more game points ranks higher
- If a manager deletes their account, the opponent receives a walkover
Gameweek Leagues
- Separate rankings are provided for each gameweek
- Only managers who created a team in that gameweek are included
- The same tiebreaker rules as Overall League apply
Team Leagues
- Rankings are for supporters of each team
- Only managers who selected that team as their favorite are included
- The same tiebreaker rules as Overall League apply
Private Leagues
- Create a league with a unique join code
- Invite friends using the code
- Track progress against specific groups of managers
Deadlines
- Team changes must be made before the gameweek deadline
- The deadline is the kickoff time of the first match of the gameweek
- No changes can be made after the deadline
Budget
- Each manager starts with a budget of Ksh 100.0 million
- The budget cannot be exceeded when making transfers unless the Free Hit chip is used
